Showing posts with label Sound Manager 2. Show all posts
Showing posts with label Sound Manager 2. Show all posts

Monday, May 26, 2014

SoundManager2, jquery, angular and the Hotline Miami OST - Part 1

Sound Manager 2
I haven't written anything in the last 30 days. I've been a busy and lazy (among other things). But I had to write these things down before I forget again. I'm planning to do this in 2 parts so it won't be that long to read.

Sound Manager 2
Sound Manager 2 is this JavaScript library simplify playing audio on a web page. Think embedded players like SoundCloud and such. It's pretty nifty with fail-over support for Mp3 via Flash if you somehow have a retarded web browser who can't play an HTML5 audio tag. The whole point is you end up with a single API to use to play audio files IF only it didn't have a few gotchas.

The SM2 Gotchas that got me in the ass
  • Read the requirements page closely. Don't do what I did and dove straight into the API and got hung up on a few issues (some Flash crap and arbitrary seeking) which could have been resolved quite easily and quickly if I have READ THE FUCKING REQUIREMENT'S PAGE a bit more closely. 
  • Variable Bitrate (VBR) MP3s bad, Constant Bitrate (CBR) MP3s good
  • HTTP 206 Header (Partial Content). If you are like me and got a soup nazi for web administrator, use curl or Fiddler and test your Apache because it might be turned off. We don't want a "No soup for you" incident.
Using SM2 and turning it into a Jquery plugin
SM2 can easily be used with Jquery and turn it into a plugin. The challenging parts are deciding on how to deal with the settings (and there are a lot of SM2 settings) and how to handle the sound objects.

For the setting, I decided to go with sensible defaults that can be overridden and use jquery's $.extend function to merge it. It more or less looks like:
// default settings
var settings = {
    autoplay: false,
    loop: false,
    playNextOnFinish: true,
    hideTrackDetailsAfterPlay: false, /* N (Number) seconds, or false (Boolean) to always show it */
    soundManagerMultiShot: false, /* let sounds "restart" or "chorus" when played multiple times..*/
    soundManagerStream: true,  /* allows playing before entire file has loaded (recommended) */
    soundManagerSwfURL: 'swf/', /* path (String), relative to your html page */
    soundManagerFlashVersion: 9,
    soundManagerDebug: false, /* displays the SM2 debug info into the page and in the console */
    soundManagerHandleFlashBlock: true,
    soundManagerPreferFlash: false,
    soundManagerHTML5Audio: true,
    soundManagerFlashLoadTimeout: 1000
};
    .
    .
    // jquery plugin
    $.fn.smsplayer = function(options){
      if(options){
         $.extend(settings, options); // Merge options to settings
      }
      return this.each(function (){
         ....
      }
    } 

Usage therefore would look like:


As for the Sound objects, I decided to to handle them in an array.

var tracks = [],trackIDs = [];
.
.
$("#player").find('#playlist li > a').each(function(i) {
  var soundID = 'sms_sound_' + i.toString();
      $(this).addClass(soundID);
      trackIDs.push(soundID);
      var sound = soundManager.createSound({
                  id: trackIDs[trackIDs.length - 1],
                  url: $(this).attr('href'),
                  whileplaying: function() {
                    Player.prototype.updateTime(this.position, this.durationEstimate);
                  },
                  whileloading: function() {
                    Player.prototype.updateLoading(this.bytesLoaded, this.bytesTotal);
                  },
                  onfinish: function(){
                    isPlaying = false;
                    $('#playlist .playing').removeClass('playing');
                        
                    if(settings.autoplay){
                       var nextSound = Player.prototype.getNextTrackFrom(trackIDs, this.id);
                       currentTrackID = nextSound;
                       $('.' + currentTrackID).parent().addClass('playing');
                       Player.prototype.playSound(nextSound);   
                    }
                         
                  }
       });
       tracks.push(sound);

I'm going to explain the Hotline Miami OST in part 2.